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Shamos98
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PostSubject: Updates Info   Thu Nov 18, 2010 8:03 am

As per Marty's request, I'll try to update this as the info becomes available.

Hey PS3 gamers,

We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.

LIVE FIXES

11/5
* - Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
* - Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
* - User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”)

11/9
* - Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
* - Crash when viewing content (films, clips, etc) in the Community & Recent Games menu

11/10
* - Users’ rank and stats can get wiped under very specific conditions

11/11
* - Online number counts were not updating properly; these are now reporting exact online numbers
* - Parties getting disbanded when host did not find a match quickly

11/12
* - Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
* - Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
* - Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option

11/16
* · Prevention of killstreak selection getting disabled in Combat Training under rare conditions
* · Array: Added collision to prevent players from partially clipping into a tree
* · Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
* · Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
* · Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
* · Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location

11/17 (full title update)
* · Improved matchmaking to find matches significantly faster
* · Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
* · Improved host selection to ensure that the best host is always selected in the pre-game lobby
* · Improved party system to ensure that parties don’t get broken apart
* · Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
* · Server-side and game-side changes to decrease the amount of failed Film uploads
* · Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
* · Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
* · Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
* · Additional fine-tuning of audio levels and ranges for footsteps and gunfire
* · Additional fine-tuning of audio levels for bomb plants/defuses
* · Additional online security enhancements
* · Optimization to prevent friends list from spamming user while in game – will improve game performance for users with large numbers of friends

IN PROGRESS

* · Prevention of Valkyrie rocket exploding upon release under rare conditions
* · Prevention of Gunship failing to give player full control under rare conditions
* · Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances

Regards,
-JD

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Shamos98
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PostSubject: Re: Updates Info   Thu Nov 18, 2010 8:17 am

And here's the link to the explanation of where to go to register complaints/ problems.

http://oneofswords.com/2010/11/trouble-with-black-ops-heres-some-help/

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PostSubject: Re: Updates Info   Thu Nov 18, 2010 8:41 am

Nice work Very Happy

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PostSubject: Re: Updates Info   Thu Nov 18, 2010 1:27 pm

BTW early reports say the update seems to have made things worse for some people. They now don't have trouble keeping the group together, they have trouble getting a group together. Sad

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Arthray
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PostSubject: Re: Updates Info   Thu Nov 18, 2010 9:12 pm

Lag is still predominant, framerate still stutters frequently, connection is still unstable. I'm losing hope for this game.
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PostSubject: Re: Updates Info   Fri Nov 19, 2010 12:45 am

10 games tonight, kicked out of 10 games tonight!!! WTF. Cant even finish an entire match and that was with local servers selected. Garbage!!!!
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PostSubject: Re: Updates Info   Fri Nov 19, 2010 2:18 am

I recall even with COD4, it took about two months before that game was playing right. Give it time, I think things will improve. In the mean time, I still plugging away on COD4. I'm almost at level 8 prestige on the STP_Nailer account. Going for three gold crosses!!

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PostSubject: Re: Updates Info   Fri Nov 19, 2010 4:20 am

If only all gamers could vote with their wallets and not buy a new game for a month after it's release, just to show our contempt at being sold unfinished/untested rubbish every new release there is! Crying or Very sad
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Shamos98
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PostSubject: Re: Updates Info   Fri Nov 19, 2010 12:13 pm

Instead of copying the whole list from yesterday. This was also added to the list.


LIVE FIXES

11/18
* · Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared – in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
* · Experimental slight reduction in knife lunge range – this is a trial change
* · Prevention of Prestige glitching – trying to prestige from Combat Training will reset your stats but not give you prestige

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PostSubject: Re: Updates Info   Fri Nov 19, 2010 2:48 pm

i need to start the single player anyway
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PostSubject: Re: Updates Info   Fri Nov 19, 2010 3:34 pm

MercuryRising wrote:
I recall even with COD4, it took about two months before that game was playing right. Give it time, I think things will improve. In the mean time, I still plugging away on COD4. I'm almost at level 8 prestige on the STP_Nailer account. Going for three gold crosses!!

I'm also almost at Prestige 9 with STP_Blitzkrieg on COD4....think I'm gonna go for the Gold Cross also.

I also popped in MW2 the otherday and played some Special Ops.....IMO....the best thing about MW2.

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PostSubject: Re: Updates Info   Sat Nov 20, 2010 7:08 am

Nice one again Shane but can't you just edit your first post to add any new additions?

I'm pleased they are looking at the knife lunge as a few times i have been knifed with what would have been the commando perk.

Also i see how the spawns work always wondered how the system worked, lets hope this works as i said Launch the other day was terrible, there were 3 of us standing 20m in from the end of the map on one of the sides and there entire team spawned BEHIND us!! WTF lol

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Shamos98
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PostSubject: Re: Updates Info   Sat Nov 20, 2010 11:02 am

Where's the fun in that Marty. Besides how will you know when something has been added?

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Shamos98
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PostSubject: Re: Updates Info   Wed Nov 24, 2010 9:13 pm

Here's today's update...

IN PROGRESS

* • Prevention of Valkyrie rocket exploding upon release under rare conditions
* • Prevention of Gunship failing to give player full control under rare conditions
* • Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances
* • Resolved several issues with PS3 parties getting disbanded for next patch (1.04)
* • Investigating reports of “Transmission error” message on PS3
* • Investigating PS3 hard freeze reported to happen for a small number of users in multiplayer
* • Investigating reports of VOIP icons not always appearing for some PS3 party clients


LIVE FIXES

11/23
* · Addition of Hardcore HQ & Hardcore CTF game modes to the playlists
* · Prevention of the ability to earn XP in Private Matches

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PostSubject: Re: Updates Info   Thu Nov 25, 2010 2:39 am

Good shit Shamos!
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Shamos98
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PostSubject: Re: Updates Info   Fri Dec 03, 2010 2:38 pm

I went to see if we had any news and it seems that the COD website has crashed. Shocked

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PostSubject: Re: Updates Info   Fri Dec 03, 2010 7:36 pm

Shamos98 wrote:
I went to see if we had any news and it seems that the COD website has crashed. Shocked

Well that's pretty much not a real surprise.... Laughing

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PostSubject: Re: Updates Info   Fri Dec 03, 2010 9:29 pm

ROFL!!!!! NOT!!!!!
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Shamos98
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PostSubject: Re: Updates Info   Sat Dec 04, 2010 10:42 am

Probably still a couple of weeks out but here you go...

IN PROGRESS
Patch 1.04 is nearing the end of Phase 2 testing. Going into Phase 3 submissions on 12/6.
Patching process: http://www.callofduty.com/board/viewtopic.php?f=70&t=346952

Issues Addressed:
* • Resolved several issues with parties getting disbanded unexpectedly.
* • Additional measures to prevent the “Transmission error” and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types.
* • Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
* • Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch.
* • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
* • Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
* • Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
* • Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
* • Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
* • Contracts will now reset when the player Prestiges.
* • Prevention of Valkyrie rocket exploding upon release under rare conditions.
* • Prevention of Gunship failing to give player full control under rare conditions.
* • Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
* • Additional security measures to enhance detection and banning capabilities.

Gameplay Tuning:
* • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
* • Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
* • Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
* • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
* • Subtle increase in sniper rifle accuracy when scoping in.
* • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
* • Additional minor reductions in knife lunge.

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PostSubject: Re: Updates Info   Sat Dec 04, 2010 12:19 pm

Nice work SHAMOS, THANK YOU!!
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Shamos98
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PostSubject: Re: Updates Info   Tue Dec 14, 2010 12:18 pm

Supposedly this just went live or will be very soon....

IN PROGRESS
Patch 1.04 has just cleared Phase 3 approvals and is releasing at 2AM PST on 12/14.
Patching process: http://www.callofduty.com/board/viewtopic.php?f=70&t=346952

Issues Addressed:
* • Resolved several issues with parties getting disbanded unexpectedly.
* • Additional measures to prevent the “Transmission error” and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types.
* • Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
* • Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch.
* • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
* • Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
* • Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
* • Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
* • Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
* • Contracts will now reset when the player Prestiges.
* • Prevention of Valkyrie rocket exploding upon release under rare conditions.
* • Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions.
* • Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
* • Additional security measures to enhance detection and banning capabilities.

Gameplay Tuning:
* • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
* • Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
* • Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
* • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
* • Subtle increase in sniper rifle accuracy when scoping in.
* • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
* • Additional minor reductions in knife lunge.

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PostSubject: Re: Updates Info   Tue Dec 14, 2010 1:25 pm

Finally. Hopefully this will fix the disconnects!
Thanks again Shamos!
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Shamos98
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PostSubject: Re: Updates Info   Tue Dec 14, 2010 6:23 pm

Sad news is that so far it seems to have made things worse but I haven't actually seen it myself yet. I did just see a twitter from one of the devs saying he needed players to test out the patch, is that good or bad?

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PostSubject: Re: Updates Info   Wed Dec 15, 2010 9:46 am

I played last night so I had to download the update.... let's see couldnt join several parties/games, when I did when the game ended and back in the lobby, the lobby closed and or I got kicked and while I was changing a class prior to the start of what would of been my last game for the night my ps3/game completely froze up. Nothing has changed.....I think it's actually worse now.

Now I played 2 games of HC TDM this morning prior to work and there seemed to be no problems but there were only about 100,000 people online playing so maybe thats why.




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PostSubject: Re: Updates Info   Wed Dec 15, 2010 10:49 am

I'd say a little better with the disconnect but not much. I did not get the transmission error last night. THEY REMOVED MY MUtE from the pre-game lobby so now I have to sit there and listen to the idiots scream and play music.
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