Special Tactics Protocol [STP]
Would you like to react to this message? Create an account in a few clicks or log in to continue.


We are a Gaming Clan transitioning from PS3 to the PS4 platform, based in USA EST. (-5GM)
 
HomePortalLatest imagesSearchRegisterLog in

 

 More Details on Black ops Multiplayer

Go down 
2 posters
AuthorMessage
gluis01
Lieutenant Colonel
Lieutenant Colonel



Number of posts : 1275
Age : 41
Location : newark nj
Registration date : 2008-02-06

More Details on Black ops Multiplayer  Empty
PostSubject: More Details on Black ops Multiplayer    More Details on Black ops Multiplayer  EmptyThu Sep 02, 2010 9:30 am

Combat Training is a mode with its own ranking completely separate from any multiplayer play. Treyarch says it found that 30 to 40 percent of single player gamers had never once tried multiplayer, and this mode is an attempt to "introduce the Call of Duty game to an entirely new set of players who we feel are missing out," said Vanderhaar. The mode has its origins in a dummy the team created named Larry, who originally just stood in the field and reported back on damage received to the programmers. But when even the devs wanted Larry to be a little more active, they eventually developed the mode into a full package.

Combat Training allows you to play either by yourself or with friends -- we'll give it a look later this evening and let you know what kind of challenge Black Ops' AI bots will offer.

Treyarch also plans to diverge from the series tradition of set unlocks by introducing a currency to the multiplayer game, called CP or "CoD points." Everything in the game has a set CP price (or XP level limit) attached to it, so if there's a specific killstreak or weapon you'd like to unlock, you can save up and buy it at the first chance instead of simply waiting for it to open up. Perks also have an effect on how you look in the game -- choosing Scavenger outfits your character with lots of pouches on your armor, while Ghost puts you into a gilly suit. Other players can see that customization as well, so opponents can tell with a glance what perks you've got equipped. Guns can be customized even further than before, and emblems can be created and attached to guns.

Additionally, gear has been narrowed down into three categories: lethal throwables (like frag grenades) will always be used with the right bumper; tactical throwables will appear on the left bumper; "equipment" consists of all the other gear Treyarch has thrown into the game, from the usual claymores and motion sensors to new gadgets like a camera spike. New weapons have been added into care packages as well -- Treyarch showed off a gigantic Gatling gun, a special RPG, a napalm strike, a remotely controlled bomb, an off-site mortar team and a movable SAM turret that targeted any aircraft in the area.

Currency, said Treyarch, is useless unless you can gamble with it, so Treyarch has created four new multiplayer modes that revolve around gambling CP, called Wager Matches. In these matches, only the top three players get paid at the end of the match, and everyone else loses their ante CP. "One in the Chamber" pits players against each other armed with just one pistol and one bullet -- killing someone else earns you an extra bullet, but missing leaves you with just a knife. "Sticks and Stones" gives everyone a tomahawk and a crossbow, and hitting an opponent with a tomahawk automatically bankrupts them. "Gun Game" has players progressing through the various gun tiers -- a kill moves you up to a stronger weapon, but dying drops you back down. Finally, "Sharp Shooter" gives everyone a series of random weapons, with everyone switching to the next randomly selected one after a certain point.

Treyarch has also implemented "Contracts," which players can buy with CP and then pay off when certain criteria are met in the game within a certain time limit. Promise to kill 50 players in a certain amount of matches, and achieving the goal will pay back more CP -- but failing will cost you what you paid in the first place.

Finally, the developer also created the ability to record and playback matches during development, so it added a video recording system into the game. Players can save, share and browse recorded videos -- the system doesn't look quite as in-depth as what Bungie's put together in the past, but we'll have to see it in action.
Back to top Go down
STP_Captain_Slow
Lieutenant Colonel
Lieutenant Colonel
STP_Captain_Slow


Number of posts : 2263
Age : 37
Location : Newcastle, England
Registration date : 2008-02-11

More Details on Black ops Multiplayer  Empty
PostSubject: Re: More Details on Black ops Multiplayer    More Details on Black ops Multiplayer  EmptyThu Sep 02, 2010 6:16 pm

Thats better i knew Luis wouldn't let me down and i really can't wait to get stuck into it!!

I found a few other things here:

http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops

if true or not is another thing.

I like the sound of the contracts as well, i am curious to find out if the wager matches are non party matches as otherwise this could be taken advantage of.

Good work again Luis keep it coming guys!!
Back to top Go down
 
More Details on Black ops Multiplayer
Back to top 
Page 1 of 1
 Similar topics
-
» Multiplayer Maps Black Ops
» Black ops
» Killstreaks for COD black Ops
» New Wager Match Multiplayer Modes
» CALL OF DUTY - WORLD AT WAR - MULTIPLAYER INFO

Permissions in this forum:You cannot reply to topics in this forum
Special Tactics Protocol [STP] :: CALL OF DUTY :: CALL OF DUTY: BLACK OPS :: BLACK OPS Game Talk-
Jump to: